Monday, October 20, 2025

31 Nights of Halloween: John Carpenter's The Thing for Shadow of the Demon Lord


THE THING for Shadow of the Demon Lord
"Man is the warmest place to hide."

The Thing          DIFFICULTY 100
Size 0 to 2 horrific extraterrestrial
Perception 14 (+4), darksight
Defense 15; Health 80
Strength 16 (+6)   Agility 13 (+3)   Intellect 14 (+4)   Will 14 (+4)
Speed 15; climber
Immune damage from disease or poison; gaining Insanity; dazed, 
   fatigued, frightened, immobilized, impaired, poisoned, slowed, 
   stunned

ATTACK OPTIONS
Natural Weapons (melee to short range) +6 with 2 boons (2d6+2)

SPECIAL  ACTIONS
Steal Form
 
the thing uses an action or a triggered action on its
    turn to alter its appearance to match that of a dead creature
    it can see. The target must be Size 0 to 2 and have a shape
    of flesh and blood. The Thing's body changes so it looks
    exactly like its target, including clothing. The effect lasts
    until the Thing uses this talent again. When the Thing steals a
    creature's form, its challenge rolls to deceive others has 3 
    boons.

Sunday, October 19, 2025

31 Nights of Halloween: Maximum Overdrive's Happy Toyz Tractor Trailer for the Cypher System




for the Cypher System 


Motive: Kill
Environment: Highways
Health: 21
Damage Inflicted: 7
Armor: 3
Movement: Long
Modifications: Might defense 8, Speed defense 8

Combat: Run you over.
Caught in the Headlights: It always goes first in an encounter.
Mow 'Em Down: It inflicts 3 damage to all creatures in Immediate range.
Loot: A destroyed Happy Toyz Truck has 2 cyphers.



Saturday, October 18, 2025

31 Nights of Halloween: Marvel's Dragon Kings for Shadowdark

  



Dragon Kings for Shadowdark

AC 14, HP 44, ATK 2 longsword +4 (1d8) or 2 spell +5, 
MV near (climb), S +4, D +3, C +1, I +4, W +3, Ch +1, 
AL C, LV 8 

Acid Arrow. The caster launches a bolt at a Far target that deals 1d6 damage each round as long they focus on it.

Dispel Magic. DC 13. End one spell that affects one target the caster can see in Near range.

Hypnotize. DC 11.  One creature of LV 4 or less is stupefied. DC 14 Charisma check to end it.

Shape Change. DC 15. The caster transforms themselves and their gear into any creatures they have seen that is LV 10 or less. They assume the creature's physical stats but retain their mental stats. If they are reduced to 0 HP they revert to their true form at 1 HP.

Venom (INT Spell). DC 12. One target in far takes 2d8+4 damage.



31 Nights of Halloween: CHUD for the Cypher System




Cannibalistic Humanoid Underground Dweller (CHUD) 4 (12) For the Cypher System


Motive: Hunger
Environment: Sewers
Health: 12
Damage Inflicted: 5
Armor: 1
Movement: Short
Modifications: Intellect defense 3, Might defense 5, 
Stealth 5
Combat: Mutated monsters that crave human flesh
Rip Your Throat Out: They may move a creature one step down the damage track.
Use: The characters get involved with several missing person cases and discover the C.H.U.D. thriving underground.
Loot: --


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Thursday, October 16, 2025

31 Nights of Halloween: Night-God for Dragonbane

 


 NIGHT GOD for Dragonbane

Ferocity: 2 Size: Large

Movement: 30  Armor:   HP: 40



Monster Attacks

D6 Attack

1 Swoop and Scoop!  

The monstrosity grabs a foe and 

        climbs high into the air before 

        dropping them. The target lands 

        2d8 meters away, is prone, and 

        takes the same amount of 

        bludgeoning damage.


2 Bloodrinker!

The horror wraps its prey within

        its wings and suck it's blood. Its

        prey takes 2d6 piercing damage 

        and it heals the same amount.


3 Screech!

The beast lashes out with a

        painful shrike that affects all 

        creatures within 3 meters. Each 

        creature takes 1d6 piercing 

        damage that ignores armor.


4 Flyby!

The fiend rakes its target as it 

        soars past its prey. The foe takes 

        2d8 slashing damage.


Wing Buffet!

The horror beats its wings, hitting

        all opponents within 2 meters.

        The victims take 1d6 bludgeoning

        damage are knocked prone. 


6 Slam!

The terror slam into its prey 

        head on.The opponent takes 

        1d6 bludgeoning damage and is 

        Dazed (if the target already 

        suffers from that condition they 

        must choose a different one).

Wednesday, October 15, 2025

31 Nights of Halloween: Grabboids for the Cypher System

 







GRABOID  7 (21) 
for the Cypher System


Motive: To eat
Environment: Underground
Health: 21
Damage Inflicted: 7
Armor: 3
Movement: Long
Modifications: Ambush 8, Might defense 8, 
Perception 9 
Combat: They burrow under the ground before ambushing their prey.
Tentacles: They may try to grab any creature within Immediate range.
Pull Underground: As an action, they may move one creature they have grabbed with their tentacles 1 step down the damage track.
Chomp: They inflict 5 damage that ignores armor to one creature in Immediate range.
Use: The characters are investigating a farm where all the livestock and workers have disappeared.
Loot: A dead graboid has 1d6 cyphers.


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Tuesday, October 14, 2025

31 Nights of Halloween: Dire Wraiths for Labyrinth Lord

 



DIRE WRAITH for Labyrinth Lord

No. Enc.: 1d6+1 (3d6)
Alignment: Evil
Movement: 90' (30')
Armor Class: 6 (13)
Hit Dice: 3
Attacks: 1
Damage: 1d6 by weapon or 1d6+2 by sorcery for Females.
Saves: MU3 for Females or F3 for Males 
Morale: 9
Hoard Class: XVII
XP: 560
Special Attacks: Female Dire Wraiths are 3rd Level Magic-users (there is a 50% chance of having 2 Magic Users in a group). Male Dire Wraiths are 3rd level Fighters.



31 Nights of Halloween: John Carpenter's The Thing for Shadow of the Demon Lord

THE THING for Shadow of the Demon Lord "Man is the warmest place to hide." The Thing          DIFFICULTY 100 Size 0 to 2 horrific...